@Inject private MultiplayerGameManager<Player> gameManager;
@Inject private GraphicEntityModule graphicEntityModule;
- Random random;
+ Model model = new Model();
- int roadLength;
- int initialStones;
- int trollPosition;
+ // Hybrid :-(
Player p0, p1;
- Sprite troll;
- Text trollPositionGauge;
+
+ // View
+ View view = new View();
@Override
public void init() {
- random = new Random(gameManager.getSeed());
- switch (random.nextInt(4)) {
+ model.random = new Random(gameManager.getSeed());
+ switch (model.random.nextInt(4)) {
case 0:
- roadLength = 6;
- initialStones = 15;
+ model.roadLength = 6;
+ model.initialStones = 15;
break;
case 1:
- roadLength = 6;
- initialStones = 30;
+ model.roadLength = 6;
+ model.initialStones = 30;
break;
case 2:
- roadLength = 14;
- initialStones = 30;
+ model.roadLength = 14;
+ model.initialStones = 30;
break;
case 3:
- roadLength = 14;
- initialStones = 50;
+ model.roadLength = 14;
+ model.initialStones = 50;
break;
}
- trollPosition = roadLength / 2;
+ model.trollPosition = model.roadLength / 2;
p0 = gameManager.getPlayer(0);
p0.setCastlePosition(0);
p0.setMultiplier(1);
- p0.adjustScore(trollPosition);
- p0.sendInputLine(String.format("%d %d", roadLength, initialStones));
+ p0.adjustScore(model.trollPosition);
+ p0.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
p1 = gameManager.getPlayer(1);
- p1.setCastlePosition(roadLength);
+ p1.setCastlePosition(model.roadLength);
p1.setMultiplier(-1);
- p1.adjustScore(trollPosition);
- p1.sendInputLine(String.format("%d %d", roadLength, initialStones));
+ p1.adjustScore(model.trollPosition);
+ p1.sendInputLine(String.format("%d %d", model.roadLength, model.initialStones));
drawBackground();
drawPlayer();
drawTroll();
// result in text display, so do last:
- p0.setStones(initialStones);
- p1.setStones(initialStones);
+ p0.setStones(model.initialStones);
+ p1.setStones(model.initialStones);
gameManager.setFrameDuration(2000);
}
}
private void drawTroll() {
- troll = graphicEntityModule.createSprite()
+ view.troll = graphicEntityModule.createSprite()
.setImage("troll.png")
.setAnchorX(0.5)
.setAnchorY(1)
.setX(1920/2)
.setY(880)
.setZIndex(2);
- trollPositionGauge = graphicEntityModule.createText()
+ view.trollPositionGauge = graphicEntityModule.createText()
.setZIndex(2)
.setAnchor(0.5)
.setFontSize(40)
}
private void moveTroll() {
- graphicEntityModule.commitEntityState(0.5, troll, trollPositionGauge);
+ graphicEntityModule.commitEntityState(0.5, view.troll, view.trollPositionGauge);
int x0 = p0.castle.getX(), x1 = p1.castle.getX();
int y0 = p0.castle.getY(), y1 = p1.castle.getY();
- troll.setX(x0 + trollPosition * (x1-x0) / roadLength,
+ view.troll.setX(x0 + model.trollPosition * (x1-x0) / model.roadLength,
Curve.ELASTIC);
- troll.setY(y0 + trollPosition * (y1-y0) / roadLength,
+ view.troll.setY(y0 + model.trollPosition * (y1-y0) / model.roadLength,
Curve.ELASTIC);
- trollPositionGauge.setX((trollPositionGauge.getX() + troll.getX()) / 2);
- int delta = trollPosition - roadLength / 2;
+ view.trollPositionGauge.setX((view.trollPositionGauge.getX() + view.troll.getX()) / 2);
+ int delta = model.trollPosition - model.roadLength / 2;
if (delta < 0) {
- trollPositionGauge.setText("← " + Math.abs(delta));
+ view.trollPositionGauge.setText("← " + Math.abs(delta));
}
else if (delta > 0) {
- trollPositionGauge.setText(Math.abs(delta) + " →");
+ view.trollPositionGauge.setText(Math.abs(delta) + " →");
}
else {
- trollPositionGauge.setText("↔");
+ view.trollPositionGauge.setText("↔");
}
- graphicEntityModule.commitEntityState(0.75, trollPositionGauge);
- trollPositionGauge.setX(troll.getX());
+ graphicEntityModule.commitEntityState(0.75, view.trollPositionGauge);
+ view.trollPositionGauge.setX(view.troll.getX());
}
@Override
try {
int stones = player.getAction();
if (stones == 0 && player.getStones() > 0) {
- if (random.nextInt(10) > 0) {
+ if (view.random.nextInt(10) > 0) {
gameManager.addToGameSummary(GameManager.formatErrorMessage(player.getNicknameToken() + " tried not throwing stones. Fixing that for them because I'm in a good mood today."));
stones = 1;
}
player.stone.setAlpha(1);
graphicEntityModule.commitEntityState(0, player.stone);
- int peakX = (player.castle.getX() + troll.getX()) / 2;
+ int peakX = (player.castle.getX() + view.troll.getX()) / 2;
int peakY = 540;
player.stone.setX(peakX);
player.stone.setY(peakY, Curve.EASE_OUT);
graphicEntityModule.commitEntityState(0.25, player.stone,
player.stoneCounter);
- player.stone.setX(troll.getX());
- player.stone.setY(troll.getY() - 50, Curve.EASE_IN);
+ player.stone.setX(view.troll.getX());
+ player.stone.setY(view.troll.getY() - 50, Curve.EASE_IN);
player.stone.setAlpha(0, Curve.EASE_IN);
graphicEntityModule.commitEntityState(0.5, player.stone);
}
if (delta > 0) {
gameManager.addToGameSummary("Troll walks right.");
- trollPosition++;
+ model.trollPosition++;
moveTroll();
}
else if (delta < 0) {
gameManager.addToGameSummary("Troll walks left.");
- trollPosition--;
+ model.trollPosition--;
moveTroll();
}
else {
}
for (Player player : gameManager.getActivePlayers()) {
- player.adjustScore(trollPosition);
- if (trollPosition == player.getCastlePosition()) {
+ player.adjustScore(model.trollPosition);
+ if (model.trollPosition == player.getCastlePosition()) {
gameManager.addToGameSummary(GameManager.formatErrorMessage("Troll destroys " + player.getNicknameToken()));
endGame();
}