pantsModule.displayOnToggleState(stoneReminder, "debug", true);
}
+ void startTurn() {
+ graphicEntityModule.commitEntityState(0, stoneReminder);
+ }
+
+ void victory() {
+ gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+ markWinner();
+ }
+
+ void defeat() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + "."));
+ destroyCastle();
+ }
+
+ // ========== Player/avatar markings
+
+ void markTimeout() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+ }
+
+ void markIllegal() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+ }
+
+ void markCheat() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+ }
+
+ void markWinner() {
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ avatar.setScaleX(1.5, Curve.EASE_OUT);
+ avatar.setScaleY(1.5, Curve.EASE_OUT);
+ avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+ Curve.ELASTIC);
+ }
+
+ void markLoser() {
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ int dir = random.nextInt(2) == 1 ? 1 : -1;
+ avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
+ }
+
+ // ==========Player/stones
+
+ void throwStones(int stones) {
+ gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s"));
+ }
+
+ void threwMoreStonesThanHad() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)"));
+ }
+
+ void failedToThrowStonesAndShouldHave() {
+ gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today."));
+ }
+
void updateStoneCounter() {
int stones = model.getStones();
if (stones <= 0) {
graphicEntityModule.commitEntityState(0, stoneReminder);
}
+ // ========== Player/castle
+
void displayMessage(String msg) {
message.setText(msg);
graphicEntityModule.commitEntityState(0, message);
}
- void markLoser() {
- graphicEntityModule.commitEntityState(0.5, avatar);
- int dir = random.nextInt(2) == 1 ? 1 : -1;
- avatar.setRotation(dir * 170 * Math.PI / 180, Curve.ELASTIC);
- }
-
- void destroy() {
- gameManager.addToGameSummary(GameManager.formatErrorMessage(trollRace.starter + " destroys " + nicknameToken + "."));
+ void destroyCastle() {
graphicEntityModule.commitEntityState(0.5, castle);
castle.setX(castle.getX(), Curve.ELASTIC);
castle.setScaleY(-0.2, Curve.EASE_IN);
}
-
- void startTurn() {
- graphicEntityModule.commitEntityState(0, stoneReminder);
- }
-
- void victory() {
- gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
- graphicEntityModule.commitEntityState(0.5, avatar);
- avatar.setScaleX(1.5, Curve.EASE_OUT);
- avatar.setScaleY(1.5, Curve.EASE_OUT);
- avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
- Curve.ELASTIC);
- }
-
- void throwStones(int stones) {
- gameManager.addToGameSummary(String.format("%s throws %d stone%s at " + trollRace.nonStarter(), nicknameToken, stones, stones == 1 ? "" : "s"));
- }
-
- void threwMoreStonesThanHad() {
- gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried to throw more stones than they had. I'll let it slide for this time. (But not let them throw that much!)"));
- }
-
- void failedToThrowStonesAndShouldHave() {
- gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today."));
- }
-
- void markTimeout() {
- animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
- }
-
- void markIllegal() {
- animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
- }
-
- void markCheat() {
- animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
- }
- }
+ } // class Player
Model model;
Random random = new Random();