Fill up statement
authorJBM <jbm@codingame.com>
Wed, 20 May 2020 14:10:13 +0000 (16:10 +0200)
committerJBM <jbm@codingame.com>
Wed, 20 May 2020 14:10:13 +0000 (16:10 +0200)
config/statement_en.html

index 83c0e4e..b47d627 100644 (file)
        <span>Rules</span> 
      </h2> 
      <div class="statement-rules-content">
-       In the classic version, you <em>have</em> to shoot at least one stone per turn.  This isn't enforced yet.
+       You <em>have</em> to shoot at least <const>1</const> stone per
+       turn if you have any left.
      </div> 
    </div>
+   <div class="statement-section statement-expertrules">
+     <h2>
+       <span class="icon icon-expertrules">&nbsp;</span>
+       <span>Rule Evolution</span>
+     </h2>
+     <div class="statement-expert-rules-content">
+       The following points are still ideas in flux, waiting for some
+       opinions (leave a comment on the draft submission page!)
+       <ul>
+         <li>
+           is it even worth publishing? can the problem be totally solved?
+         </li>
+         <li>
+           More maps? (a map is a road length / initial stones pair)
+         </li>
+         <li>
+           leagues? I could conceive the referee being permissive (allow 0 stones thrown) in the first one, and then strict.
+         </li>
+         <li>
+           fog of war? (see only troll position, not enemy throw/stones left)<br>
+           <string>variable</string> for of war? (seeing enemy stones
+           is a boolean decided randomly as part of the map?) (or
+           seeing enemy stones only when troll is close to us?)
+         </li>
+         <li>
+           Praise for my artistic skillz
+         </li>
+         <li>
+           Other remarks?
+         </li>
+       </ul>
+     </div>
+   </div>
+   <div class="statement-victory-conditions">
+     <div class="icon victory"></div>
+     <div class="blk">
+       <div class="title">Victory Condition</div>
+       <div class="text">Your opponent loses.</div>
+     </div>
+   </div>
+   <div class="statement-lose-conditions">
+     <div class="icon lose"></div>
+     <div class="blk">
+       <div class="title">Defeat Condition</div>
+       <ul>
+         <li>The troll reaches your castle.</li>
+         <li>When no player has stones left, the troll is closer to your castle.</li>
+       </ul>
+     </div>
+   </div>
+   <div class="statement-section statement-protocol">
+     <h2>
+       <span class="icon icon-protocol">&nbsp;</span>
+       <spam>I/O Protocol</spam>
+     </h2>
+     <div class="statement-protocol-content">
+       Just read the sample code.  You can figure this out.
+     </div>
+   </div>
 </div>