Funky loss visuals. A cheater doesn't lose to timeout/illegal anymore.
authorJBM <jbm@codingame.com>
Thu, 28 May 2020 15:35:23 +0000 (17:35 +0200)
committerJBM <jbm@codingame.com>
Thu, 28 May 2020 15:35:23 +0000 (17:35 +0200)
config/statement_en.html
src/main/java/com/codingame/game/Referee.java
src/main/java/com/codingame/game/View.java
src/test/java/Main.java
src/test/java/PlayerCheat.java [new file with mode: 0644]
src/test/java/PlayerRand.java [moved from src/test/java/Player2.java with 97% similarity]
src/test/java/PlayerStupid.java [new file with mode: 0644]
src/test/java/PlayerTimeout.java [new file with mode: 0644]

index b1efb7c..d4896dd 100644 (file)
      <p>
        This draft's last change is:
        <strong>
-         restore cheat throw visuals.
+         a cheater doesn't win face to a timeout.
        </strong>
      </p>
    </div>
index 6e291be..b15b4b0 100644 (file)
@@ -68,10 +68,12 @@ public class Referee extends AbstractReferee {
             switch (player.type) {
             case Timeout:
                 disqualify(player, "T/O", "timed out!");
+                player.view.markTimeout();
                 disqual = true;
                 break;
             case Invalid:
                 disqualify(player, "INVALID", "provided an ill-formed action");
+                player.view.markIllegal();
                 disqual = true;
                 break;
             case Throw:
@@ -83,6 +85,7 @@ public class Referee extends AbstractReferee {
                     }
                     else {
                         disqualify(player, "ILLEGAL", "tried to throw more stones than they had.  They went into debt trying to provide.  The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore.  But that's no victory.");
+                        player.view.markIllegal();
                         disqual = true;
                     }
                 }
@@ -114,59 +117,60 @@ public class Referee extends AbstractReferee {
         int delta = 0;
         boolean victory = false;
         boolean exhausted = false;
-        if (! disqual) {
-            for (Player player : gameManager.getActivePlayers()) {
-                player.view.throwStones(player.stoneThrow);
-                delta += player.model.getMultiplier() * player.stoneThrow;
-
-                if (player.stoneThrow < 0) {
-                    disqualify(player, "CHEAT", "cheated.  Banning account.");
-                    disqual = true;
-                }
-                if (player.stoneThrow != 0) {
-                    player.view.animateStones(player.stoneThrow);
-                    player.view.updateStoneCounter();
-                }
-            }
+        for (Player player : gameManager.getActivePlayers()) {
+            player.view.throwStones(player.stoneThrow);
+            delta += player.model.getMultiplier() * player.stoneThrow;
 
-            /* If a player cheated, delta is unusable as is.
-             * (Consider the case the player on the right sent
-             * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
-             * would both glean the stones *and* push the troll away.
-             * It would be unfair to have a cheating player "win"
-             * (earn the opponent castle destruction animation) this
-             * way.
-             */
-            boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0;
-            boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0;
-            if (cheat0 && cheat1); // here we can actually keep delta's value
-            else if (cheat0) delta = -1;
-            else if (cheat1) delta =  1;
-
-            if (delta > 0) {
-                model.trollPosition++;
-                view.moveTroll(View.Dir.RIGHT);
-            }
-            else if (delta < 0) {
-                model.trollPosition--;
-                view.moveTroll(View.Dir.LEFT);
+            if (player.stoneThrow < 0) {
+                disqualify(player, "CHEAT", "cheated.  Banning account.");
+                player.view.markCheat();
+                disqual = true;
             }
-            else {
-                view.moveTroll(View.Dir.STILL);
-                // XXX animate
+            if (player.stoneThrow != 0) {
+                player.view.animateStones(player.stoneThrow);
+                player.view.updateStoneCounter();
             }
+        }
 
-            for (Player player : gameManager.getActivePlayers()) {
-                player.model.adjustScore(model.trollPosition);
-            }
+        /* If a player cheated, delta is unusable as is.
+         * (Consider the case the player on the right sent
+         * INT_MIN.  INT_MIN * (-1) = INT_MIN, so that player
+         * would both glean the stones *and* push the troll away.
+         * It would be unfair to have a cheating player "win"
+         * (earn the opponent castle destruction animation) this
+         * way.
+         */
+        boolean cheat0 = gameManager.getPlayer(0).isActive()
+            && gameManager.getPlayer(0).stoneThrow < 0;
+        boolean cheat1 = gameManager.getPlayer(1).isActive()
+            && gameManager.getPlayer(1).stoneThrow < 0;
+        if (cheat0 && cheat1); // here we can actually keep delta's value
+        else if (cheat0) delta = -1;
+        else if (cheat1) delta =  1;
+
+        if (delta > 0) {
+            model.trollPosition++;
+            view.moveTroll(View.Dir.RIGHT);
+        }
+        else if (delta < 0) {
+            model.trollPosition--;
+            view.moveTroll(View.Dir.LEFT);
+        }
+        else {
+            view.moveTroll(View.Dir.STILL);
+            // XXX animate
+        }
 
-            if (model.haveWinner()) {
-                int loser = model.getLoser();
-                gameManager.getPlayer(loser).view.destroy();
-                victory = true;
-            }
-            else if (model.exhausted()) exhausted = true;
+        for (Player player : gameManager.getActivePlayers()) {
+            player.model.adjustScore(model.trollPosition);
+        }
+
+        if (model.haveWinner()) {
+            int loser = model.getLoser();
+            gameManager.getPlayer(loser).view.destroy();
+            victory = true;
         }
+        else if (model.exhausted()) exhausted = true;
 
         if (disqual || victory || exhausted) endGame();
     }
index 804cda7..b59c0a8 100644 (file)
@@ -11,6 +11,7 @@ import com.codingame.gameengine.module.entities.Rectangle;
 import com.codingame.gameengine.module.entities.Sprite;
 import com.codingame.gameengine.module.entities.SpriteAnimation;
 import com.codingame.gameengine.module.entities.Text;
+import com.codingame.gameengine.module.entities.TextBasedEntity;
 import com.codingame.gameengine.module.entities.Group;
 import com.codingame.gameengine.module.entities.Curve;
 import com.codingame.gameengine.module.toggle.ToggleModule;
@@ -127,10 +128,13 @@ class View {
                 .setX(p0 ? x + 100 : x - 100)
                 .setY(y)
                 .setZIndex(20)
-                .setFontSize(75)
-                .setFillColor(0x3f3f3f)
+                .setFontSize(80)
+                .setFontFamily("monospace")
+                .setStrokeColor(0xff0080)
+                .setFillColor(0xff0080)
                 .setAnchorX(p0 ? 0 : 1)
                 .setAnchorY(0.5);
+            toggleModule.displayOnToggleState(stoneReminder, "debug", true);
         }
 
         void updateStoneCounter() {
@@ -170,9 +174,7 @@ class View {
             graphicEntityModule.commitEntityState(0.5, stone);
 
             stoneReminder.setText(stonesString);
-            graphicEntityModule.commitEntityState(0.25, stoneReminder);
-            stoneReminder.setAlpha(1);
-            graphicEntityModule.commitEntityState(0.5, stoneReminder);
+            graphicEntityModule.commitEntityState(0, stoneReminder);
         }
 
         void displayMessage(String msg) {
@@ -194,12 +196,16 @@ class View {
         }
 
         void startTurn() {
-            stoneReminder.setAlpha(0);
             graphicEntityModule.commitEntityState(0, stoneReminder);
         }
 
         void victory() {
             gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+            graphicEntityModule.commitEntityState(0.5, avatar);
+            avatar.setScaleX(1.5, Curve.EASE_OUT);
+            avatar.setScaleY(1.5, Curve.EASE_OUT);
+            avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+                               Curve.ELASTIC);
         }
 
         void throwStones(int stones) {
@@ -213,6 +219,18 @@ class View {
         void failedToThrowStonesAndShouldHave() {
             gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones.  Fixing that for them because I'm in a good mood today."));
         }
+
+        void markTimeout() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+        }
+
+        void markIllegal() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+        }
+
+        void markCheat() {
+            animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+        }
     }
 
     Model model;
@@ -399,7 +417,7 @@ class View {
         SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
             .setImages(debugModePngs)
             .setX(1920 / 2)
-            .setY(80)
+            .setY(60)
             .setAnchorX(0.5)
             .setLoop(true);
         toggleModule.displayOnToggleState(debugMode, "debug", true);
@@ -408,7 +426,7 @@ class View {
             .setAnchorX(0.5)
             .setAnchorY(0)
             .setX(1920 / 2)
-            .setY(280)
+            .setY(260)
             .setStrokeColor(0xff0080)
             .setFillColor(0xff0080)
             .setFontFamily("monospace")
@@ -418,11 +436,47 @@ class View {
         animateTurnCounter();
     }
 
+    void animateLoss(int x, int y, int size, String message) {
+        int startX;
+        if (x < 1920/2) { startX = 1920; }
+        else if (x > 1920/2) { startX = 1920; }
+        else { startX = 1920 * random.nextInt(2); }
+
+        Text msg = graphicEntityModule.createText(message)
+            .setX(startX)
+            .setY(1080)
+            .setAnchorX(0.5)
+            .setAnchorY(0.5)
+            .setScaleX(3*random.nextDouble() - 1)
+            .setScaleY(3*random.nextDouble() - 1)
+            .setSkewX(2*random.nextDouble() - 1)
+            .setSkewY(2*random.nextDouble() - 1)
+            .setRotation(4*Math.PI * (1 + random.nextDouble())
+                         * (random.nextInt(2) == 0 ? 1 : -1))
+            .setFontSize(0)
+            .setStrokeColor(0xff7f7f)
+            .setFillColor(0xff7f7f)
+            .setFontWeight(Text.FontWeight.BOLD)
+            .setTextAlign(TextBasedEntity.TextAlign.CENTER);
+        graphicEntityModule.commitEntityState(0.25, msg);
+        Curve curve = Curve.ELASTIC;
+        msg.setX(x, Curve.EASE_OUT)
+            .setY(y, Curve.ELASTIC)
+            .setScaleX(1, curve)
+            .setScaleY(1, curve)
+            .setSkewX(0, curve)
+            .setSkewY(0, curve)
+            .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
+            .setFontSize(size, curve);
+    }
+
     void doubleDefeat() {
         gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+        animateLoss(1920/2, 680, 150, "L0SERZ!");
     }
 
     void draw() {
         gameManager.addToGameSummary("Draw.");
+        animateLoss(1920/2, 680, 200, "DRAW");
     }
 }
index 956794c..250f028 100644 (file)
@@ -5,7 +5,7 @@ public class Main {
         
         MultiplayerGameRunner gameRunner = new MultiplayerGameRunner();
         gameRunner.addAgent(Player1.class);
-        gameRunner.addAgent(Player2.class);
+        gameRunner.addAgent(Player1.class);
         
         // gameRunner.addAgent("python3 /home/user/player.py");
         
diff --git a/src/test/java/PlayerCheat.java b/src/test/java/PlayerCheat.java
new file mode 100644 (file)
index 0000000..0f98d3c
--- /dev/null
@@ -0,0 +1,20 @@
+import java.util.Random;
+import java.util.Scanner;
+
+public class PlayerCheat {
+    public static void main(String[] args) {
+        Scanner in = new Scanner(System.in);
+        Random random = new Random();
+
+        int roadLength = in.nextInt();
+        int initialStones = in.nextInt();
+
+        while (true) {
+            int trollDistance = in.nextInt();
+            int stones = in.nextInt();
+            int opponentStones = in.nextInt();
+
+            System.out.println(-42);
+        }
+    }
+}
similarity index 97%
rename from src/test/java/Player2.java
rename to src/test/java/PlayerRand.java
index 5dbb9b8..a58d673 100644 (file)
@@ -1,7 +1,7 @@
 import java.util.Random;
 import java.util.Scanner;
 
-public class Player2 {
+public class PlayerRand {
     private final static String[] messages = {
         "meta⁵ @YannT ∷ (a → b) → f1 (f2 (f3 a)) → f1 (f2 (f3 b))",
         "By the power of Grayskull!",
diff --git a/src/test/java/PlayerStupid.java b/src/test/java/PlayerStupid.java
new file mode 100644 (file)
index 0000000..8cb1ed2
--- /dev/null
@@ -0,0 +1,20 @@
+import java.util.Random;
+import java.util.Scanner;
+
+public class PlayerStupid {
+    public static void main(String[] args) {
+        Scanner in = new Scanner(System.in);
+        Random random = new Random();
+
+        int roadLength = in.nextInt();
+        int initialStones = in.nextInt();
+
+        while (true) {
+            int trollDistance = in.nextInt();
+            int stones = in.nextInt();
+            int opponentStones = in.nextInt();
+
+            System.out.println(10);
+        }
+    }
+}
diff --git a/src/test/java/PlayerTimeout.java b/src/test/java/PlayerTimeout.java
new file mode 100644 (file)
index 0000000..ba337b3
--- /dev/null
@@ -0,0 +1,18 @@
+import java.util.Random;
+import java.util.Scanner;
+
+public class PlayerTimeout {
+    public static void main(String[] args) {
+        Scanner in = new Scanner(System.in);
+        Random random = new Random();
+
+        int roadLength = in.nextInt();
+        int initialStones = in.nextInt();
+
+        while (true) {
+            int trollDistance = in.nextInt();
+            int stones = in.nextInt();
+            int opponentStones = in.nextInt();
+        }
+    }
+}