<p>
This draft's last change is:
<strong>
- restore cheat throw visuals.
+ a cheater doesn't win face to a timeout.
</strong>
</p>
</div>
switch (player.type) {
case Timeout:
disqualify(player, "T/O", "timed out!");
+ player.view.markTimeout();
disqual = true;
break;
case Invalid:
disqualify(player, "INVALID", "provided an ill-formed action");
+ player.view.markIllegal();
disqual = true;
break;
case Throw:
}
else {
disqualify(player, "ILLEGAL", "tried to throw more stones than they had. They went into debt trying to provide. The economy tanked, recession and famine ensued; even the troll wouldn't have wanted to bash them anymore. But that's no victory.");
+ player.view.markIllegal();
disqual = true;
}
}
int delta = 0;
boolean victory = false;
boolean exhausted = false;
- if (! disqual) {
- for (Player player : gameManager.getActivePlayers()) {
- player.view.throwStones(player.stoneThrow);
- delta += player.model.getMultiplier() * player.stoneThrow;
-
- if (player.stoneThrow < 0) {
- disqualify(player, "CHEAT", "cheated. Banning account.");
- disqual = true;
- }
- if (player.stoneThrow != 0) {
- player.view.animateStones(player.stoneThrow);
- player.view.updateStoneCounter();
- }
- }
+ for (Player player : gameManager.getActivePlayers()) {
+ player.view.throwStones(player.stoneThrow);
+ delta += player.model.getMultiplier() * player.stoneThrow;
- /* If a player cheated, delta is unusable as is.
- * (Consider the case the player on the right sent
- * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
- * would both glean the stones *and* push the troll away.
- * It would be unfair to have a cheating player "win"
- * (earn the opponent castle destruction animation) this
- * way.
- */
- boolean cheat0 = gameManager.getPlayer(0).stoneThrow < 0;
- boolean cheat1 = gameManager.getPlayer(1).stoneThrow < 0;
- if (cheat0 && cheat1); // here we can actually keep delta's value
- else if (cheat0) delta = -1;
- else if (cheat1) delta = 1;
-
- if (delta > 0) {
- model.trollPosition++;
- view.moveTroll(View.Dir.RIGHT);
- }
- else if (delta < 0) {
- model.trollPosition--;
- view.moveTroll(View.Dir.LEFT);
+ if (player.stoneThrow < 0) {
+ disqualify(player, "CHEAT", "cheated. Banning account.");
+ player.view.markCheat();
+ disqual = true;
}
- else {
- view.moveTroll(View.Dir.STILL);
- // XXX animate
+ if (player.stoneThrow != 0) {
+ player.view.animateStones(player.stoneThrow);
+ player.view.updateStoneCounter();
}
+ }
- for (Player player : gameManager.getActivePlayers()) {
- player.model.adjustScore(model.trollPosition);
- }
+ /* If a player cheated, delta is unusable as is.
+ * (Consider the case the player on the right sent
+ * INT_MIN. INT_MIN * (-1) = INT_MIN, so that player
+ * would both glean the stones *and* push the troll away.
+ * It would be unfair to have a cheating player "win"
+ * (earn the opponent castle destruction animation) this
+ * way.
+ */
+ boolean cheat0 = gameManager.getPlayer(0).isActive()
+ && gameManager.getPlayer(0).stoneThrow < 0;
+ boolean cheat1 = gameManager.getPlayer(1).isActive()
+ && gameManager.getPlayer(1).stoneThrow < 0;
+ if (cheat0 && cheat1); // here we can actually keep delta's value
+ else if (cheat0) delta = -1;
+ else if (cheat1) delta = 1;
+
+ if (delta > 0) {
+ model.trollPosition++;
+ view.moveTroll(View.Dir.RIGHT);
+ }
+ else if (delta < 0) {
+ model.trollPosition--;
+ view.moveTroll(View.Dir.LEFT);
+ }
+ else {
+ view.moveTroll(View.Dir.STILL);
+ // XXX animate
+ }
- if (model.haveWinner()) {
- int loser = model.getLoser();
- gameManager.getPlayer(loser).view.destroy();
- victory = true;
- }
- else if (model.exhausted()) exhausted = true;
+ for (Player player : gameManager.getActivePlayers()) {
+ player.model.adjustScore(model.trollPosition);
+ }
+
+ if (model.haveWinner()) {
+ int loser = model.getLoser();
+ gameManager.getPlayer(loser).view.destroy();
+ victory = true;
}
+ else if (model.exhausted()) exhausted = true;
if (disqual || victory || exhausted) endGame();
}
import com.codingame.gameengine.module.entities.Sprite;
import com.codingame.gameengine.module.entities.SpriteAnimation;
import com.codingame.gameengine.module.entities.Text;
+import com.codingame.gameengine.module.entities.TextBasedEntity;
import com.codingame.gameengine.module.entities.Group;
import com.codingame.gameengine.module.entities.Curve;
import com.codingame.gameengine.module.toggle.ToggleModule;
.setX(p0 ? x + 100 : x - 100)
.setY(y)
.setZIndex(20)
- .setFontSize(75)
- .setFillColor(0x3f3f3f)
+ .setFontSize(80)
+ .setFontFamily("monospace")
+ .setStrokeColor(0xff0080)
+ .setFillColor(0xff0080)
.setAnchorX(p0 ? 0 : 1)
.setAnchorY(0.5);
+ toggleModule.displayOnToggleState(stoneReminder, "debug", true);
}
void updateStoneCounter() {
graphicEntityModule.commitEntityState(0.5, stone);
stoneReminder.setText(stonesString);
- graphicEntityModule.commitEntityState(0.25, stoneReminder);
- stoneReminder.setAlpha(1);
- graphicEntityModule.commitEntityState(0.5, stoneReminder);
+ graphicEntityModule.commitEntityState(0, stoneReminder);
}
void displayMessage(String msg) {
}
void startTurn() {
- stoneReminder.setAlpha(0);
graphicEntityModule.commitEntityState(0, stoneReminder);
}
void victory() {
gameManager.addToGameSummary(GameManager.formatSuccessMessage(nicknameToken + " wins."));
+ graphicEntityModule.commitEntityState(0.5, avatar);
+ avatar.setScaleX(1.5, Curve.EASE_OUT);
+ avatar.setScaleY(1.5, Curve.EASE_OUT);
+ avatar.setRotation((random.nextDouble() - 0.5) * Math.PI / 18,
+ Curve.ELASTIC);
}
void throwStones(int stones) {
void failedToThrowStonesAndShouldHave() {
gameManager.addToGameSummary(GameManager.formatErrorMessage(nicknameToken + " tried not throwing any stones. Fixing that for them because I'm in a good mood today."));
}
+
+ void markTimeout() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "SLOW\nPOKE");
+ }
+
+ void markIllegal() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "STUPID");
+ }
+
+ void markCheat() {
+ animateLoss(avatar.getX(), avatar.getY(), 100, "CHEATER");
+ }
}
Model model;
SpriteAnimation debugMode = graphicEntityModule.createSpriteAnimation()
.setImages(debugModePngs)
.setX(1920 / 2)
- .setY(80)
+ .setY(60)
.setAnchorX(0.5)
.setLoop(true);
toggleModule.displayOnToggleState(debugMode, "debug", true);
.setAnchorX(0.5)
.setAnchorY(0)
.setX(1920 / 2)
- .setY(280)
+ .setY(260)
.setStrokeColor(0xff0080)
.setFillColor(0xff0080)
.setFontFamily("monospace")
animateTurnCounter();
}
+ void animateLoss(int x, int y, int size, String message) {
+ int startX;
+ if (x < 1920/2) { startX = 1920; }
+ else if (x > 1920/2) { startX = 1920; }
+ else { startX = 1920 * random.nextInt(2); }
+
+ Text msg = graphicEntityModule.createText(message)
+ .setX(startX)
+ .setY(1080)
+ .setAnchorX(0.5)
+ .setAnchorY(0.5)
+ .setScaleX(3*random.nextDouble() - 1)
+ .setScaleY(3*random.nextDouble() - 1)
+ .setSkewX(2*random.nextDouble() - 1)
+ .setSkewY(2*random.nextDouble() - 1)
+ .setRotation(4*Math.PI * (1 + random.nextDouble())
+ * (random.nextInt(2) == 0 ? 1 : -1))
+ .setFontSize(0)
+ .setStrokeColor(0xff7f7f)
+ .setFillColor(0xff7f7f)
+ .setFontWeight(Text.FontWeight.BOLD)
+ .setTextAlign(TextBasedEntity.TextAlign.CENTER);
+ graphicEntityModule.commitEntityState(0.25, msg);
+ Curve curve = Curve.ELASTIC;
+ msg.setX(x, Curve.EASE_OUT)
+ .setY(y, Curve.ELASTIC)
+ .setScaleX(1, curve)
+ .setScaleY(1, curve)
+ .setSkewX(0, curve)
+ .setSkewY(0, curve)
+ .setRotation(2*Math.PI * (random.nextDouble() - 0.5), Curve.LINEAR)
+ .setFontSize(size, curve);
+ }
+
void doubleDefeat() {
gameManager.addToGameSummary(GameManager.formatErrorMessage("Everybody loses!"));
+ animateLoss(1920/2, 680, 150, "L0SERZ!");
}
void draw() {
gameManager.addToGameSummary("Draw.");
+ animateLoss(1920/2, 680, 200, "DRAW");
}
}
MultiplayerGameRunner gameRunner = new MultiplayerGameRunner();
gameRunner.addAgent(Player1.class);
- gameRunner.addAgent(Player2.class);
+ gameRunner.addAgent(Player1.class);
// gameRunner.addAgent("python3 /home/user/player.py");
--- /dev/null
+import java.util.Random;
+import java.util.Scanner;
+
+public class PlayerCheat {
+ public static void main(String[] args) {
+ Scanner in = new Scanner(System.in);
+ Random random = new Random();
+
+ int roadLength = in.nextInt();
+ int initialStones = in.nextInt();
+
+ while (true) {
+ int trollDistance = in.nextInt();
+ int stones = in.nextInt();
+ int opponentStones = in.nextInt();
+
+ System.out.println(-42);
+ }
+ }
+}
import java.util.Random;
import java.util.Scanner;
-public class Player2 {
+public class PlayerRand {
private final static String[] messages = {
"meta⁵ @YannT ∷ (a → b) → f1 (f2 (f3 a)) → f1 (f2 (f3 b))",
"By the power of Grayskull!",
--- /dev/null
+import java.util.Random;
+import java.util.Scanner;
+
+public class PlayerStupid {
+ public static void main(String[] args) {
+ Scanner in = new Scanner(System.in);
+ Random random = new Random();
+
+ int roadLength = in.nextInt();
+ int initialStones = in.nextInt();
+
+ while (true) {
+ int trollDistance = in.nextInt();
+ int stones = in.nextInt();
+ int opponentStones = in.nextInt();
+
+ System.out.println(10);
+ }
+ }
+}
--- /dev/null
+import java.util.Random;
+import java.util.Scanner;
+
+public class PlayerTimeout {
+ public static void main(String[] args) {
+ Scanner in = new Scanner(System.in);
+ Random random = new Random();
+
+ int roadLength = in.nextInt();
+ int initialStones = in.nextInt();
+
+ while (true) {
+ int trollDistance = in.nextInt();
+ int stones = in.nextInt();
+ int opponentStones = in.nextInt();
+ }
+ }
+}