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JBM [Thu, 28 May 2020 09:44:00 +0000 (11:44 +0200)]
Restore cheat throw visuals
I don't remember when we lost them, I don't test them
often enough, it seems.
JBM [Wed, 27 May 2020 23:05:43 +0000 (01:05 +0200)]
Extract more referee to the view
JBM [Wed, 27 May 2020 23:05:17 +0000 (01:05 +0200)]
Lint compilation. Probably. Thanks @Zorg1!
JBM [Wed, 27 May 2020 23:04:50 +0000 (01:04 +0200)]
Patches welcome
JBM [Wed, 27 May 2020 16:36:35 +0000 (18:36 +0200)]
More debug utility
JBM [Wed, 27 May 2020 13:20:50 +0000 (15:20 +0200)]
Officialize changelog being the repo
JBM [Wed, 27 May 2020 13:12:58 +0000 (15:12 +0200)]
Add some mountains
JBM [Wed, 27 May 2020 09:52:44 +0000 (11:52 +0200)]
Add debug mode for @pb4. Also ensure it's useless by
displaying the troll's position as a distance from both
sides instead of from the road's center.
JBM [Tue, 26 May 2020 00:44:57 +0000 (02:44 +0200)]
Link to source code
JBM [Mon, 25 May 2020 12:45:19 +0000 (14:45 +0200)]
Factor disqualifications
JBM [Mon, 25 May 2020 12:19:39 +0000 (14:19 +0200)]
More trees (same contributor)
JBM [Mon, 25 May 2020 11:31:20 +0000 (13:31 +0200)]
Trees! (kudos @Alshock)
JBM [Mon, 25 May 2020 08:52:55 +0000 (10:52 +0200)]
Don't destroy the castle if the troll doesn't reach it
JBM [Sun, 24 May 2020 16:58:06 +0000 (18:58 +0200)]
Factor protocol and gameTurn() loop
JBM [Sun, 24 May 2020 15:51:50 +0000 (17:51 +0200)]
Cleanup and meta updates
JBM [Sat, 23 May 2020 21:18:38 +0000 (23:18 +0200)]
Announce it's the loser who gets destroyed instead of the winner. (spotted by @Astrobytes)
Former transcript example:
egaetan tried not throwing stones. Fixing that for them because I'm in a good mood today.
egaetan throws 1 stone at the troll.
Astrobytes throws 0 stones at the troll.
Troll walks right.
Troll destroys egaetan
egaetan wins
JBM [Sat, 23 May 2020 00:06:33 +0000 (02:06 +0200)]
Randomize defeated avatar rotation direction
JBM [Sat, 23 May 2020 00:01:57 +0000 (02:01 +0200)]
Adjust avatar background not to show white pixels out of frame
JBM [Fri, 22 May 2020 23:46:57 +0000 (01:46 +0200)]
Don't keep last stone throw count up after the fact
JBM [Fri, 22 May 2020 22:23:53 +0000 (00:23 +0200)]
Stone throw reminder for @dbdr's debugging. Also UI stuff.
Namely:
* pixel tweaks in frame backgrounds
* "random" frame sprite orientation
JBM [Fri, 22 May 2020 21:30:55 +0000 (23:30 +0200)]
Repair gauges
JBM [Fri, 22 May 2020 20:13:15 +0000 (22:13 +0200)]
Break stone counter. FIX AVATAR DEFEAT ANIMATION AT LAST!!!cos0!!
JBM [Fri, 22 May 2020 15:32:41 +0000 (17:32 +0200)]
Major model/view split. Compiles and runs, but viewer is sub-par.
JBM [Thu, 21 May 2020 22:30:39 +0000 (00:30 +0200)]
Split some code to view
JBM [Thu, 21 May 2020 22:08:19 +0000 (00:08 +0200)]
Split referee data to model and view
JBM [Thu, 21 May 2020 21:45:43 +0000 (23:45 +0200)]
LOL-hotfix: right castle was closer to the troll's starting point than left one
JBM [Thu, 21 May 2020 21:35:28 +0000 (23:35 +0200)]
Clarify one-stone rule and timings
JBM [Thu, 21 May 2020 20:45:49 +0000 (22:45 +0200)]
That fencepost inconsistency turned out NOT to be a breaking change.
JBM [Thu, 21 May 2020 19:58:45 +0000 (21:58 +0200)]
CG expects Java agents in public class "Player" even when filename is Boss.java
This fixes the boss timeouts.
JBM [Thu, 21 May 2020 19:58:27 +0000 (21:58 +0200)]
NPE hotfix
JBM [Thu, 21 May 2020 15:38:27 +0000 (17:38 +0200)]
Messaging
JBM [Thu, 21 May 2020 12:56:18 +0000 (14:56 +0200)]
Upgrade to engine 3.15.0
JBM [Thu, 21 May 2020 00:53:37 +0000 (02:53 +0200)]
Document length/distance duality and impending doom
JBM [Wed, 20 May 2020 23:49:23 +0000 (01:49 +0200)]
Document the maps
JBM [Wed, 20 May 2020 23:28:45 +0000 (01:28 +0200)]
Link to contrib and forum
JBM [Wed, 20 May 2020 22:40:36 +0000 (00:40 +0200)]
Enforce 1-stone rule. Animate defeats a bit more.
JBM [Wed, 20 May 2020 14:53:19 +0000 (16:53 +0200)]
Early termination
JBM [Wed, 20 May 2020 14:10:13 +0000 (16:10 +0200)]
Fill up statement
JBM [Wed, 20 May 2020 14:10:04 +0000 (16:10 +0200)]
More .gitignore
JBM [Wed, 20 May 2020 13:21:22 +0000 (15:21 +0200)]
Initial commit